Full-screen 1% gray field (code 3/255) for detecting backlight clouding and bleed.
Displays a full-screen flat gray field at 1% signal level (display code value 3 out of 255). This is the darkest standard uniformity test level, ideal for detecting clouding, backlight bleed, and corner glow on LCD panels. In a dark room, scan the screen slowly for bright patches, halos, or color tinting. Any deviation from a perfectly flat field indicates non-uniform backlighting. Compare with the 2% variant: artifacts that appear on both but are more pronounced here indicate your display's local dimming minimum is above 1%.
For the nerds
Full-field flat gray at code value 3 out of 255 (1% signal). Darkest standard uniformity test level. Reveals clouding, corner glow, backlight bleed, and minimum local-dimming zone activation. Compare against 2% variant to identify whether local dimming is engaging at this signal level. If artifacts are much more visible at 1% than 2%, the display's dimming minimum is above 1% signal. Applies to SDR BT.709. View in a completely dark room with eyes dark-adapted for at least 2 minutes.
Single-pixel alternating black/white grid. From a normal viewing distance it should appear as a uniform 50% gray; any moiré, rainbow banding, or halos indicate artificial sharpening or 4:2:0 chroma subsampling.
Alternates black and white at the single-pixel level using exact rasterized pixel coordinates for true 1:1 mapping. From a normal seating distance the pattern blends to a neutral 50% gray. If you see wavy patterns (moiré), color fringing, or bright/dark halos around clusters of pixels, your TV's Sharpness setting is turned up too high or the Apple TV is sending 4:2:0 chroma-subsampled signal instead of full 4:4:4. Reduce TV Sharpness until the pattern looks perfectly neutral gray.
For the nerds
Single-pixel alternating black/white grid using exact rasterized pixel coordinates for true 1:1 mapping. No shader-side anti-aliasing. Normal seating blend produces perceptually neutral 50% gray. Moire indicates scaling (the source is not being presented 1:1); color fringing indicates 4:2:0 chroma subsampling is active; halos indicate edge enhancement from the sharpness processor. Fix: reduce sharpness to 0 or neutral default, set HDMI to Ultra HD Deep Color or Enhanced, confirm Apple TV color format is RGB High. Applies to SDR BT.709. Critical for game and PC use cases.
1-pixel white lines on black at 50-pixel intervals. Use to detect artificial sharpness ringing; halos should be invisible at a neutral sharpness setting.
Draws 1-pixel-wide white lines on a pure black background at 50-pixel intervals across the full screen. At neutral TV sharpness (no artificial edge enhancement), the lines appear clean with no glow or halo around them. If you see bright halos on either side of each line, your TV's Sharpness is turned up and adding artificial edge enhancement; lower the Sharpness slider until the halos disappear. Also useful for detecting scaling artifacts and confirming 1:1 pixel mapping across the full panel.
For the nerds
Single-pixel-wide white lines on 0 IRE black at 50-pixel intervals across the full panel. Artificial edge enhancement produces bright halos on both sides of each line; halo extent and brightness quantify the amount of sharpening applied. Default or neutral sharpness on most displays produces no visible halo. Also exposes scaling artifacts if the source is not rendered 1:1. Applies to SDR BT.709. Reduce sharpness until halos vanish.
Full-screen 10% gray field (code 26/255) for broad uniformity and tinting checks.
Displays a full-screen flat gray field at 10% signal level (display code value 26 out of 255). At this brightness, uniformity issues that were subtle at 1 to 5% become more visible, but some panel-level DSE may become less obvious as the brighter level masks cell-pressure variations. Use this level to check for large-scale color tinting (green, purple, or yellow casts in corners or edges), broad backlight zones, and center-brightness hotspots. If you see a color cast at 10% that is absent at 5%, this points to white balance or color temperature non-uniformity rather than backlight structure.
For the nerds
Full-field flat gray at code value 26 out of 255 (10% signal). Elevated brightness masks backlight DSE but exposes color temperature non-uniformity. Corner tinting (green, purple, yellow casts) indicates panel-level or calibration-level white balance drift. A color cast visible at 10% but absent at 5% isolates the problem to white balance; a cast visible at both levels indicates combined backlight and white balance issues. Applies to SDR BT.709. Measure with a colorimeter at 5 to 9 grid positions and compare xyY values; well-calibrated panels read within dE2000 < 3.
Full-screen white field for uniformity and clipping checks.
Displays a full-screen white field at 100% REC.709 level. Use to check your display's uniformity (look for tinting or brightness falloff at the edges) and verify your display is not clipping above reference white. Ideal for diagnosing backlight bleed on LCD panels.
For the nerds
Full-field REC.709 reference white at 100 IRE (code value 235 in 8-bit limited range, 255 in full range). Verify with a colorimeter that peak white matches your target brightness: 100 to 120 nit for a dark room, 200 nit for a moderately lit room. Full-field white is the worst case for LCD ABL and power-limit circuits, so measured output may fall below small-window peak readings. Applies to SDR BT.709 targeting 2.4 gamma. Scan for color temperature drift across the panel.
Full-screen 2% gray field (code 5/255) for backlight uniformity and DSE evaluation.
Displays a full-screen flat gray field at 2% signal level (display code value 5 out of 255). Use this level to detect dirty screen effect (DSE): the faint mottled or streaky pattern caused by non-uniform LCD cell pressure, particularly on VA panels when displaying sports content with large areas of similar-toned grass or ice. In a dark room, scan for brightness variations across the screen. On VA panels, a subtle woven or streaky texture across the field is the defining DSE signature.
For the nerds
Full-field flat gray at code value 5 out of 255 (2% signal). Primary dirty screen effect (DSE) diagnostic level. DSE appears as mottled or streaky patterns caused by non-uniform LCD cell pressure during manufacturing. Most visible on VA panels; less visible on IPS; absent on OLED. Visible DSE on the test pattern predicts visible DSE on sports content (grass, ice) and panning shots. Applies to SDR BT.709. View in a dimly lit room; excessive ambient light washes out DSE.
24p Judder Evaluation (SDR)
Scrolling stripe that moves at exactly one stripe-width per 24p frame. Judder appears as uneven stutter if the display is not outputting a true 24 Hz signal.
Displays alternating white and black vertical stripes scrolling left-to-right at a velocity calibrated to advance exactly one stripe-width per frame at 24 Hz. On a display that accepts and outputs a true 24 Hz signal, the motion appears perfectly smooth and even. On a display running at 60 Hz with 3:2 pulldown, each source frame is held for either two or three 60 Hz periods, creating an uneven cadence (2-2-3-2-3) that is visible as a distinct stutter or hesitation every five frames.
To enable 24 Hz output on Apple TV: go to Settings > Video and Audio > Match Content and turn on Match Frame Rate. The pattern also requests 24 Hz mode automatically using Apple TV's display matching API. If your display rejects 24 Hz mode, a label appears below the pattern explaining the issue and how to fix it.
For the nerds
Alternating black and white vertical stripes scrolling at exactly one stripe-width per 24 Hz frame. On a true 24 Hz display mode, motion advances exactly one stripe per frame and appears perfectly even. On 60 Hz output with 3:2 pulldown, source frames hold for 2-3-2-3-2 refresh periods, producing the characteristic judder cadence visible every 5 frames. Apple TV requests 24 Hz output via AVDisplayManager when Match Frame Rate is enabled. A label appears below the pattern if the display rejects 24 Hz mode. Applies to SDR BT.709.
Full-screen 5% gray field (code 13/255), the primary DSE diagnostic level.
Displays a full-screen flat gray field at 5% signal level (display code value 13 out of 255). This is the most diagnostically useful uniformity level, dark enough to reveal DSE and backlight structure while bright enough to see clearly in a slightly lit room. On a well-calibrated and uniform display, this field should appear as a perfectly flat, tonally identical gray from corner to corner. Any patchiness, banding, column structures, or color shifts indicate uniformity issues that will be visible on near-black content such as dark movie scenes and night gameplay.
For the nerds
Full-field flat gray at code value 13 out of 255 (5% signal). Most diagnostically useful uniformity level: dark enough to reveal DSE and backlight structure, bright enough to see clearly without dark adaptation. On a uniformly calibrated panel, the field should read within ±5% brightness variation across the entire display. Patchiness, banding, column structure, or color shifts at this level predict visible uniformity issues on real dark content. Applies to SDR BT.709. Measure with a luminance meter at the center, corners, and mid-edges to quantify variance.
50% Gray Uniformity Field (SDR)
Flat 50% gray field (128/255) for backlight and panel uniformity.
A uniform 128/255 gray field for evaluating mid-gray uniformity across the panel. Look for DSE (dirty screen effect), backlight uniformity artifacts, or vignetting. Useful in combination with the 1%, 2%, 5%, and 10% gray uniformity fields to build a complete picture of where the panel has the most significant uniformity issues.
For the nerds
Full-field flat gray at code value 128 out of 255 (50% signal). Mid-gray is the most common luminance level across real content, so uniformity issues here predict viewer-visible problems more reliably than near-black or near-white tests. Backlight vignetting, center hotspots, and corner rolloff all show clearly. Pairs with the 1%, 2%, 5%, and 10% uniformity fields to characterize the panel across the full brightness range. Applies to SDR BT.709. Measure at 9 grid positions with a luminance meter.
75% SMPTE Color Bars (SDR)
Classic 7-bar SMPTE color chart at 75% saturation.
Renders the standard SMPTE 75% color bars in REC.709 color space. Use to verify color decoding accuracy and color temperature on your display. Each bar corresponds to a primary or secondary color at 75% of reference white. Compare bar brightness against a calibrated meter to check your display's tracking.
For the nerds
Standard SMPTE 75% color bars in BT.709 color space. Seven vertical bars: 75% white, yellow, cyan, green, magenta, red, blue. Each secondary color is a 75% amplitude mix of two primaries. Measure each bar with a colorimeter and compare xyY against reference targets; consumer displays should read within dE2000 < 5 at factory defaults. Bar brightness follows Rec.601/709 luma coefficients (Y = 0.2126R + 0.7152G + 0.0722B), producing descending amplitude from white down to blue. Use for SDR BT.709 targeting 2.4 gamma. Mismatched bar brightness indicates luma coefficient or matrix conversion error.
ANSI Contrast Checkerboard (SDR)
8x4 ANSI contrast measurement checkerboard.
An 8-column by 4-row checkerboard per the ANSI/ICDM contrast measurement standard. Place a luminance meter on alternating white and black cells to measure native contrast ratio. The coarser grid (compared to the local-dimming checker) minimizes zone-level FALD brightening, giving a truer native contrast reading on FALD panels.
For the nerds
8-column by 4-row checkerboard per ANSI/ICDM contrast measurement standard. Peak white (code 235) and video black (code 16) cells at equal area produce 50% APL field. Measure single white and single black cell with a spot meter at the panel surface and compute ratio. ANSI contrast is the most meaningful contrast metric for mixed content because it accounts for internal panel light scatter, unlike on/off sequential measurements which ignore reflections. Applies to SDR BT.709. Coarser grid than local-dimming checkerboard minimizes FALD zone-level brightening for truer native panel contrast.
Aspect-Ratio Framing Markers
Letterbox and pillarbox framing lines for 2.40, 2.35, 1.85, and 1.33 cinema ratios.
Draws precise framing lines on a gray field to show exactly where a cinema aspect ratio falls on your screen. The active image rectangle is shown in a lighter gray and the masked region outside it in a darker gray, with bright white boundary lines, a screen-edge frame, and a center crosshair. Select the target ratio from the preset picker before launching: 2.40:1 (CinemaScope), 2.35:1 (anamorphic), 1.85:1 (flat), or 1.33:1 (Academy). Use this pattern to set projector masking plates, calibrate motorized screen drop, or verify that your display is applying the correct aspect-ratio mode without stretching or cropping the image.
For the nerds
A 16:9 screen has a native aspect ratio of 1.778:1. Any ratio wider than 1.778 creates letterbox bars (inactive pixels at top and bottom); the 1.33 Academy ratio creates pillarbox bars (inactive pixels left and right). The boundary lines on this pattern mark the exact pixel row or column where active image ends, so you can position masking hardware to within a pixel. The center crosshair lets you verify geometric center accuracy independently of the framing lines. Turn off any display overscan before using this pattern, as overscan shifts the true pixel boundary relative to the screen edge.
Left half strobe / right half gray reference to verify BFI is active.
Left half alternates between black and white at 60 Hz. Right half shows constant 50% gray. When BFI (Black Frame Insertion) is active, the left half flickers visibly while the right half appears steady. If both halves look equally steady, BFI is not inserting black frames. Useful for verifying the BFI setting in your display menu is actually engaged.
For the nerds
Split-screen diagnostic: left half alternates between code value 0 and 235 at 60 Hz; right half displays constant 50% gray at code 118. When BFI (black frame insertion) is active, the alternating left half appears dimmer and visibly flickers while the reference gray remains steady. BFI reduces apparent motion blur by shortening pixel persistence, trading peak brightness for motion clarity. If both halves look equally steady, the BFI circuit is not engaging at 60 Hz. Applies to SDR BT.709. Measure left-half mean luminance to quantify dimming.
Standard 75% color bars with only the blue channel active for color/tint calibration.
Renders the same seven-bar 75% SMPTE color-bar layout as the standard color bars pattern, but outputs only the blue channel. Red and green are forced to zero. Viewed through a blue gel filter or a display blue-only mode, a correctly calibrated display will show matching brightness between specific adjacent bar pairs: white matches cyan, yellow matches black, magenta matches blue, and green matches red. Any deviation in color, tint, or saturation calibration causes one bar in a matched pair to appear brighter or darker than its partner.
For the nerds
The blue-only method works because at 75% drive level the blue component of white, cyan, magenta, and blue bars are all identical (75%), and the blue component of yellow, green, red, and black bars are all zero. When only the blue channel is displayed these four pairs collapse to two brightness levels, and the bars within each pair should look identical. If they do not, adjust the display Tint control until white matches cyan, then adjust Color (saturation) until the magenta/blue pair also matches. This technique dates to CRT calibration and remains valid on any display with independent Color and Tint controls.
45-degree and -45-degree red diagonal lines on 50% gray. Reveals chroma upsampling errors as zigzag or stair-step artifacts along diagonal edges.
Chroma Upsampling Error (CUE) is a well-documented MPEG decoder artifact first cataloged by Spears and Munsil. When a decoder incorrectly upsamples 4:2:0 chroma, diagonal edges in the source develop visible zigzag patterns or stair-stepping.
This pattern displays two sets of saturated red diagonal lines, one at +45 degrees and one at -45 degrees, forming an X across a 50% gray field. Lines are 4 pixels wide at 120-pixel spacing, placed at exact pixel coordinates with no shader-side anti-aliasing. Any smoothing or jagged stepping visible along the diagonal edges is introduced downstream by the video processor, HDMI matrix switch, or display's internal scaler, not by the source.
On a correctly processing Apple TV and display chain, the diagonals appear crisp and straight. A path with known CUE will show visible zigzag or scalloping artifacts along the red edge boundaries.
This tests a different failure mode than the Chroma Alignment patterns: alignment tests measure spatial offset of the chroma plane, while CUE tests the upsampling filter quality along diagonal transitions.
For the nerds
This pattern displays 45-degree and negative 45-degree saturated red diagonal lines crossing a 50% gray field. Lines are 4 pixels wide at 120-pixel spacing. Exact pixel coordinates are used with no shader-side anti-aliasing. Applies to SDR BT.709. Chroma Upsampling Error (CUE) manifests when a downstream decoder incorrectly upsamples 4:2:0 chroma, creating visible stair-stepping along diagonal saturated edges. This tests the upsampling filter quality along diagonal transitions, which is a different failure mode than the spatial offset measured by the standard chroma alignment patterns.
Single-pixel crosshair through the geometric center. Confirms accurate geometry and isolates artificial sharpening on a single horizontal and vertical edge.
Draws a single-pixel white horizontal and vertical crosshair through the exact geometric center of the screen, with a small center dot for reference. Used to confirm that the display's geometric center is accurate and that the image has not been shifted or cropped. A single isolated edge also makes sharpness ringing highly visible; look for bright halos on either side of the crosshair lines and reduce the TV's Sharpness slider until the lines appear clean and free of any glow.
For the nerds
Single-pixel horizontal and vertical crosshair through exact geometric center with a center reference dot. Confirms geometric center is not shifted and the image is not cropped. Isolated high-contrast edges make sharpness ringing (edge enhancement halos) highly visible against the black background. Lower sharpness until the lines appear clean. Applies to SDR BT.709. Useful as a quick per-input verification that HDMI signal is reaching the panel 1:1.
Symmetric white and red shapes diagnose Y/C delay and 4:2:0 chroma upsampling errors. Both shapes must appear identical in edge sharpness.
Displays three zones of symmetric white and red rectangle pairs. The white shape carries only luminance; the red shape carries identical luminance plus chroma. If your display's chroma plane is spatially misaligned (due to a Y/C processing delay or a 4:2:0-to-RGB upsampling filter error), the red shape will appear to have a colored fringe or halo on one side that the white shape lacks.
Zone 1 (top) tests horizontal chroma shift. Zone 2 (middle) tests vertical chroma shift. Zone 3 (bottom) tests combined alignment.
Pass: white and red shapes look identical in size and edge sharpness, with no asymmetric color fringing.
Fail: the red shapes show colored halos on one side. Fix: try enabling PC Mode on your TV, or set the HDMI port to 'Enhanced' / 'Ultra HD Deep Color'. Some displays require a firmware update to fix chroma alignment.
For the nerds
Three zones of symmetric white and red rectangle pairs. White shapes carry only luma; red shapes carry identical luma plus chroma. Y/C timing delay or 4:2:0 upsampling error produces asymmetric color fringing on the red shapes. Zone 1 tests horizontal shift; zone 2 tests vertical shift; zone 3 tests combined alignment. Fix via HDMI port mode (PC Mode, Enhanced, Ultra HD Deep Color) or firmware update. Applies to SDR BT.709 at 4:4:4 chroma. Pair with the vertical variant (sdr-chroma-alignment-v) for complete two-axis characterization.
Chroma Alignment Vertical (SDR)
Symmetric white/red rectangle pairs along the vertical axis.
A vertical-axis variant of the chroma alignment test. White and red rectangles are positioned symmetrically along the Y axis to reveal Y/C vertical timing delay and 4:2:0 upsampling errors in the vertical dimension. Asymmetric color fringing above vs below the red rectangles (compared to the white reference) indicates a vertical chroma delay in the signal path.
For the nerds
Vertical-axis companion to the chroma alignment test. White and red rectangles positioned symmetrically along Y axis reveal vertical Y/C timing delay and 4:2:0 vertical upsampling filter errors. Asymmetric fringing above versus below the red rectangles (compared to white reference) indicates vertical chroma shift. Vertical chroma errors are less common than horizontal but appear on some displays with interlaced processing paths or specific HDMI input modes. Applies to SDR BT.709 at 4:4:4 chroma. Fix identical to horizontal alignment.
Ticking clock for motion interpolation detection.
An analog clock face with a second hand that snaps discretely between tick positions. A correctly calibrated display shows a clean snap with no intermediate frames. If motion interpolation is active, the hand appears to glide smoothly between positions rather than tick, confirming the processor is synthesizing frames. Disable motion interpolation and compare.
For the nerds
Analog clock face with a second hand that snaps between 60 discrete tick positions at 1 Hz. Each snap is instantaneous at the frame boundary. MEMC (motion estimation / motion compensation) processing synthesizes intermediate frames between tick positions, causing the hand to appear to glide smoothly rather than snap. This is the soap opera effect. Applies to SDR BT.709. Disable motion smoothing ("TruMotion," "MotionFlow," "Auto Motion Plus," "MotionPro," "Smooth Motion Effect") and rerun to confirm the hand snaps cleanly.
Stepped grayscale with a 1-pixel dither reference for verifying SDR gamma 2.2 and 2.4 tracking visually without a colorimeter.
SDR displays are expected to follow a power-law gamma curve: 2.2 for bright rooms or 2.4 (BT.1886) for dim viewing environments. A display with incorrect gamma tracking will show mid-tones that appear too dark (over-gamma) or too light (under-gamma) even if black and white points are correctly calibrated.
The top half of the pattern shows 11 stepped grayscale patches from 0% to 100% code value in 10% increments. The bottom half provides a visual gamma reference: the left region is a 1-pixel alternating white/black dither that integrates to 50% linear luminance at normal viewing distance. The center-right region is a flat gray patch at code value 186, which should visually match the dither on a display tracking gamma 2.2. The far-right region is a flat gray patch at code value 197, which should match the dither on a gamma 2.4 display.
To evaluate: compare the dither brightness against the two reference patches. On a correctly calibrated gamma-2.2 display, the dither and the 186 patch blend seamlessly. If the dither appears brighter than 186 but matches 197, the display is tracking gamma 2.4. If neither patch matches, the display gamma is off.
For the nerds
The pattern uses a 1-pixel black-and-white dither that averages to 50% linear luminance (code value 128 after sRGB inverse gamma). Two adjacent flat patches render at code 186 and code 197. On a display tracking gamma 2.2, code 186 produces the same perceived brightness as the dither, and the patch blends seamlessly into the reference region at normal viewing distance. Code 197 produces the same match on a gamma 2.4 display. Because the dither's actual emitted luminance follows the display's own transfer function, the match point shifts with tracking behavior. Squint or step back several feet to blur the dither before judging the match. Use for SDR BT.709 targeting 2.2 or 2.4 gamma per BT.1886. No colorimeter required for first-order tracking verification.
Three-band shadow gradient at 6-bit, 8-bit, and 10-bit quantization for evaluating dithering.
Displays three horizontal gradient bands stacked vertically, each sweeping the same low-luminance range (code value 0 to approximately 76 out of 255) from left to right. The top band simulates 6-bit quantization (64 levels), the middle band simulates 8-bit (256 levels), and the bottom band simulates 10-bit (1024 levels). Because shadow gradients are where banding is most perceptible, comparing the three bands side by side immediately reveals whether the display or its internal video processing is applying dithering to hide coarse quantization steps. A display with effective dithering will show smooth gradients in all three bands; a display without dithering will show visible contouring in the 6-bit and sometimes 8-bit bands.
For the nerds
This pattern stresses the shadow range where banding is most visible, sweeping SDR code values 0 to roughly 30% of peak. Quantization is simulated by snapping each swept value to the nearest level at the target bit depth before output. Look for visible contour lines or step artifacts in the top (6-bit) and middle (8-bit) bands. If the top band appears smooth while the middle band shows steps, the display is dithering at the 6-bit level only. A display with genuine 10-bit panel precision and dithering should show smooth gradients in all three bands. Use this alongside the gamma tracking and grayscale ramp patterns to characterize overall shadow handling.
Local Dimming Checkerboard (SDR)
Sharp alternating checkerboard for local dimming and blooming evaluation.
Displays a full-screen alternating black and white checkerboard in SDR. Use to evaluate local dimming behavior: look for blooming where bright cells bleed into adjacent black cells, haloing around cell edges, coarse zone boundaries, black floor lift, and edge bleed on panels with zone-based backlight control. Finer grid sizes reveal dimming granularity. The pattern is static with sharp edges and no animation.
For the nerds
Alternating black and white checkerboard with paramA (cols) and paramB (rows) set via CheckerboardGridPreset on iOS. Exposes FALD zone behavior at varying spatial frequencies. Fine grids where each cell is smaller than a zone reveal zone granularity by showing which cells resolve as individual bright patches versus merged bright regions. Coarse grids where cells exceed zone size reveal blooming and cross-zone leakage. Applies to SDR BT.709. Measure a white cell and an adjacent black cell with a luminance meter to compute local contrast at each grid density.
White square bouncing on black for motion clarity and ghosting checks.
A sharp-edged white square moves at constant velocity across a pure black background, bouncing off all four edges. Use this to evaluate your display's pixel response time, motion clarity, and trailing behavior under SDR conditions. LCD and VA panels will show ghosting as a faint trail behind the square. OLED panels may show black smear immediately after the square passes. Compare with the HDR10 variant to see how your display handles bright-object motion under different tone-mapping conditions.
For the nerds
Fixed-velocity bouncing white square on 0 IRE black, rendering at the panel's native refresh rate. IPS and TN panels typically show the cleanest response; VA panels show dark smear on black-to-gray transitions; OLED panels show zero gray-to-gray ghost but may show sub-frame black smear on the trailing edge. For variable-speed testing, use the variable-speed bouncer variant. Applies to SDR BT.709. Compare this SDR version against the HDR bouncer to isolate response-time changes under HDR tone-mapping.
Moving Horizontal Bar (SDR)
15% white bar sweeping top to bottom on black. Reveals FALD blooming and zone lag.
A peak-white horizontal bar (15% of screen height) sweeps continuously from top to bottom and back at constant velocity on a true black field. The bar is wide enough to activate multiple FALD zones simultaneously. Watch the leading edge for zone pre-activation (glow appearing just ahead of the bar) and the trailing edge for zone turn-off lag (a faint glow that lingers behind the bar). On displays with coarse FALD zone grids, discrete brightness steps are visible as the bar crosses zone boundaries. OLED panels show no trailing glow; mini-LED and FALD LCD panels reveal their zone response time directly.
For the nerds
Peak-white horizontal bar (15% of screen height) sweeping vertically on 0 IRE black at constant velocity. Wide enough to activate multiple FALD zones simultaneously. Leading edge exposes zone pre-activation (anticipatory glow ahead of the bar); trailing edge exposes zone turn-off lag (glow lingering behind). Discrete brightness steps may be visible as the bar crosses zone boundaries on coarse-zone-grid panels. Applies to SDR BT.709. Pair with moving vertical bar to characterize both axes of the dimming grid. OLED panels show zero glow because each pixel is self-emissive.
Moving Horizontal Thin Line (SDR)
Thin white horizontal line sweeping on black. Exposes zone width and trailing ghosting.
A thin peak-white horizontal line (~9 pixels on a 4K panel) sweeps from top to bottom and back at a faster rate than the bar patterns. Because the line is narrower than a single FALD zone, the active backlight zone is wider than the visible content, appearing as a glow halo larger than the line itself. On OLED, the line stays exactly its pixel width with absolute black on both sides. On mini-LED and FALD LCD panels, the glow surrounding the line reveals the physical size of the smallest addressable dimming zone. Trailing lag is also more pronounced at this speed: watch for a ghost image that lags 1 to 4 frames behind the line's actual position.
For the nerds
Thin peak-white horizontal line approximately 9 pixels tall on 4K panels, sweeping vertically on 0 IRE black at higher velocity than the bar patterns. Because the line is narrower than a FALD zone, the active backlight zone footprint exceeds the visible content. Halo width in pixels equals approximately the height of one dimming zone. Also reveals trailing zone deactivation lag: watch for a ghost image 1 to 4 frames behind the actual line position. Applies to SDR BT.709. OLED panels show zero halo because the emissive element is one pixel tall.
Moving Vertical Bar (SDR)
15% white bar sweeping left to right on black. Reveals horizontal FALD zone structure.
A peak-white vertical bar (15% of screen width) sweeps continuously from left to right and back at constant velocity on a true black field. Tests the same FALD zone behavior as the horizontal variant but along the horizontal axis, which on many panels has a different zone count and response time than the vertical axis. Horizontal FALD zone boundaries often appear as vertical bands of slightly different brightness, and the vertical bar makes these particularly easy to spot. Pair with the horizontal bar pattern to build a complete picture of your display's local dimming grid.
For the nerds
Peak-white vertical bar (15% of screen width) sweeping horizontally on 0 IRE black. Tests horizontal-axis FALD zone behavior, which on many panels differs from vertical-axis behavior due to asymmetric zone grids. Horizontal zone boundaries typically manifest as subtle vertical bands of slightly varying brightness as the bar crosses each zone. Pair with the horizontal bar pattern for complete characterization of the dimming grid geometry. Applies to SDR BT.709. OLED panels show no visible zone structure because every pixel is an independent emissive element.
Moving Vertical Thin Line (SDR)
Thin white vertical line sweeping on black. Reveals horizontal FALD zone width and ghosting.
A thin peak-white vertical line (~9 pixels on a 4K panel) sweeps from left to right and back. Tests horizontal FALD zone width and response time. Because vertical zone boundaries are often wider than horizontal ones on displays with rectangular zone grids, the glow halo surrounding this line may appear wider than the halo on the horizontal line test. Compare the two thin-line patterns to determine whether your display's FALD grid is symmetrical or has tighter zones along one axis.
For the nerds
Thin peak-white vertical line (~9 pixels wide on 4K) sweeping horizontally on 0 IRE black. Tests horizontal zone width; the halo extent equals approximately one horizontal zone width. On rectangular zone grids (wider than tall), this halo is measurably wider than the one on the horizontal thin line test. Provides the second axis measurement needed to fully characterize zone geometry. Applies to SDR BT.709. Combined with the horizontal thin line measurement, you can derive total zone count from panel dimensions divided by measured zone size.
Multiburst / Resolution Sweep (SDR)
Seven blocks of increasing line-pair frequency to evaluate scaler sharpness and over-sharpening.
Divides the screen into seven equal-width vertical blocks, each containing alternating white and black vertical columns at a distinct spatial frequency. From left to right the stripe width decreases: 12 pixels, 8 pixels, 6 pixels, 4 pixels, 3 pixels, 2 pixels, and 1 pixel. A display and scaler that correctly resolve the source signal will show each block with distinct, sharp edges. A soft scaler or internal low-pass filter will blur the finest blocks on the right side, causing the alternating stripes to blend into a flat gray. A display with aggressive artificial sharpening will show ringing or halo artifacts around the edges of each block boundary, often most visible at the 2-pixel and 1-pixel blocks.
For the nerds
All seven blocks are generated pixel-by-pixel using integer screen coordinates, so there is no sub-pixel ambiguity in the source signal. What you see in the finest blocks reflects entirely the display and signal-chain processing, not the test pattern generator. Turn sharpness to zero first, verify all seven blocks are distinct (the 1-pixel block will look gray at distance), then increase sharpness and watch for edge ringing. On a 4K 60 Hz display connected via HDMI 2.0 in 4:2:0 chroma, the 1-pixel block will show color fringing even with correct luma resolution, revealing chroma subsampling. Switch to 4:4:4 to eliminate this artifact.
Near-White Sub-Clipping Patches (SDR)
10 patches from 230/255 to 255/255 for near-white detail evaluation.
Ten patches from 230 to 255 out of 255 on a 230/255 background. The peak-white (255/255) patch pulses between 255 and 230 to reveal compression or clipping near the ceiling. Use to verify the display preserves near-white detail and is not over-driving brightness in a way that compresses highlight gradients.
For the nerds
Ten patches at code values 230 through 255 in steps of approximately 3, on a code 230 background. Peak white (255) pulses at 1.5 Hz between 255 and 230. Tests highlight compression, which manifests when contrast is set too high or the display is limiting peak output to protect the panel. Distinct from full-range white clipping because the background provides a near-white reference. Use for SDR BT.709 targeting 2.4 gamma.
Overscan & 1:1 Pixel Mapping
If the outer white border is not visible on all four sides, your TV's Overscan setting is turned on and degrading image quality.
Draws a pure white 2-pixel border at the absolute screen edges and a 50% gray border at the 95% safe-area mark. If the white outer border is cropped or invisible on any side, your display has Overscan enabled, a legacy setting that scales the image inward and discards edge pixels. Disable overscan in your TV's picture settings for 1:1 pixel mapping and full sharpness.
For the nerds
Pure white 2-pixel border at absolute screen edges plus a 50% gray border at 95% safe-area mark. Overscan is a legacy CRT-era practice where displays scale the image inward by 2 to 5% and discard edge pixels. On a modern flat panel, overscan introduces unnecessary scaling and loss of sharpness with no benefit. Disable via the overscan, "just scan," or "1:1 pixel mapping" setting in the picture menu. Applies to SDR BT.709. Required for correct pixel mapping on gaming and UI content.
PWM Strobe Analysis (SDR)
Full-screen strobe for backlight PWM dimming analysis.
Full-screen square-wave strobe at your chosen frequency (60, 120, 240, or 480 Hz). Used to probe whether the display uses PWM dimming and at what frequency. Film this screen with a high-frame-rate camera (240fps+) or use a light flicker meter. PWM dimming will show alternating dark and bright frames in the footage at the dimming frequency. WARNING: this pattern produces intense visible flickering. Do not use if you are sensitive to flashing light.
For the nerds
Full-field square-wave strobe at 60, 120, 240, or 480 Hz via paramA frequency preset. Used to probe backlight pulse-width modulation behavior. Film at 240 fps or higher (phone slow-motion mode) or measure with a photodiode sampling at 10 kHz to resolve duty cycle. PWM backlight dimming is common on budget LCDs; flicker-free or DC-dimmed backlights show no on/off cycling. Applies to SDR BT.709. Contains a photosensitive viewer warning at the pattern level. Use with caution; stop the pattern if discomfort occurs.
Projector Alignment Cross
White-on-black pixel-exact geometry grid with center crosshair, diagonals, and corner brackets.
A static white-on-black alignment pattern for projector geometry, lens focus, and convergence checks. A 1px grid every 100 pixels covers the full screen. A bold 3px crosshair runs through the exact geometric center both horizontally and vertically. Single-pixel diagonal lines connect opposite corners. Right-angle bracket marks in all four corners, inset 40 pixels from the physical screen edge, provide precise corner reference points. All lines are computed pixel-by-pixel from integer screen coordinates so there is no sub-pixel error in the source signal. Any distortion, bowing, or misalignment you see is coming from the projector optics or geometry correction, not the test pattern.
For the nerds
Use the center crosshair to verify the projector optical axis is centered on the screen. The corner brackets and screen-edge frame together show whether the image is truly rectangular or has trapezoidal keystone distortion. The 100px grid reveals pincushion or barrel distortion by checking whether the grid lines remain straight across the full field. The diagonal lines are useful for checking convergence on three-chip projectors: each chip should trace the same diagonal path. Disable all electronic keystone and lens shift correction before using this pattern, then re-enable and re-verify to confirm correction accuracy.
Horizontal gray ramp from black to white. Any color tint reveals a YCbCr color format error in your Apple TV output settings.
Displays a smooth horizontal gradient from black (left) to peak white (right) in REC.709. A correctly configured Apple TV in RGB color output mode renders this as a perfectly neutral gray ramp with no color cast. If you see a greenish, pinkish, or yellowish tint (especially in the mid-gray region), your Apple TV is set to YCbCr output. The YCbCr color matrix conversion introduces a subtle but visible green bias in neutral grays. Fix: go to Apple TV Settings → Video and Audio → Color Format and switch to RGB High.
For the nerds
Horizontal gradient from code value 0 to 255 in REC.709. On a correctly configured Apple TV in RGB High output mode, renders as perfectly neutral gray. YCbCr output mode introduces a color matrix conversion that can produce subtle green bias in the midtones due to quantization error in the chroma channels. Fix via Settings → Video and Audio → Color Format → RGB High. Requires HDMI 2.0 or better; some older receivers force YCbCr passthrough. Applies to SDR BT.709. Measure center of ramp with a colorimeter to quantify drift.
White scrolling text for MEMC ghosting and edge clarity tests.
The text MOTION TEST scrolls right-to-left at your selected speed. Fine letterform edges expose MEMC interpolation ghosting and panel response-time trailing more clearly than a smooth square. Use at the default 0.2× speed for MEMC artifact hunting, or increase to 0.5× to stress-test pixel response on the leading edge of each letterform.
For the nerds
Right-to-left scrolling text rendered via MetalKit at selectable speed multiplier via paramB (MotionSpeedPreset). Fine letterform edges contain high-spatial-frequency transitions that stress both MEMC interpolation and pixel response simultaneously. At 0.2x default, MEMC ghosting is most visible as faint double-letter halos. At 0.5x and higher, panel response-time trailing dominates over MEMC artifacts on the leading edge of each letterform. Applies to SDR BT.709. Use to verify the effect of disabling motion smoothing on text readability.
Full-screen flat color field in nine standard colors for dead pixel, panel purity, and backlight uniformity testing.
Fills the entire screen with a single flat color selected from nine presets: Black, White, Red, Green, Blue, Cyan, Magenta, Yellow, and 50% Gray. No gradients, no motion, no dithering. The signal is output as direct linear values with no gamma encoding, so code value 1.0 reaches peak drive for that channel and code value 0.0 is digital zero. Color is set via the Color picker in the detail view and is preserved between sessions. Applies to SDR BT.709.
For the nerds
Use each color field in a dark room to check for dead, stuck, or hot pixels that are invisible against typical content: a red field reveals stuck-blue and stuck-green pixels; a black field reveals stuck-on (bright) pixels and exposes OLED black floor, mini-LED backlight bleed, and blooming from neighboring zones. Sweep through all nine colors and look for individual pixels or clusters that do not match the field color. The black field in a fully darkened room is also the definitive test for LCD backlight uniformity: clouding, flashlighting, and IPS glow are most visible when the entire screen should be producing zero light.
UFO Pursuit Pattern (SDR)
Moving circle over a static grid for MEMC double-image detection.
A white circle moves across a static vertical grid at your chosen speed. Any double-image, halo, or wobble at the circle edge against the fixed grid lines indicates MEMC interpolation artifacts. Compare with motion interpolation enabled and disabled in your display menu to isolate its effect. Speed presets control the circle velocity across the screen.
For the nerds
White circle sweeping across a static vertical grid at speed set via paramB (MotionSpeedPreset). The static grid acts as a reference against which MEMC-generated phantom frames become visible as faint double-edges, halos, or wobbling distortions. MEMC synthesizes intermediate frames by motion-vector analysis; on fine edges moving across fine backgrounds, the algorithm confuses foreground and background motion and produces artifacts. Applies to SDR BT.709. Toggle MEMC in display menu ("Motion Smoothing," "TruMotion," "MotionFlow," "Auto Motion Plus") and re-run to confirm artifacts disappear.
Variable-Speed Bouncer (SDR)
White square bouncing at adjustable speeds for response-time comparison.
A white square on black bouncing at your chosen speed multiplier (0.25×, 0.5×, 1×, 2×, 4×). Running the same object shape at multiple velocities isolates pixel response time and panel trailing from motion-blur artifacts. Compare 0.25× and 4× back-to-back to separate slow-pixel trailing from MEMC ghosting.
For the nerds
Variable-velocity bouncing white square on 0 IRE black with speed multipliers 0.25x, 0.5x, 1x, 2x, and 4x. Low speeds reveal inverse ghosting on IPS panels (bright trails from aggressive overdrive compensation), medium speeds reveal baseline pixel response, high speeds reveal MEMC ghosting and VA panel gray-to-gray smear. Speed multiplier maps to paramB via MotionSpeedPreset on iOS. Applies to SDR BT.709. Compare 0.25x and 4x on the same display to separate slow-pixel trailing (worst at low speed) from MEMC artifacts (worst at high speed).
Variable-Speed Thin Line (SDR)
Horizontal sweeping thin line at adjustable speeds for pixel response testing.
A single-pixel-thin horizontal line sweeps the screen at your chosen speed. The thin line stresses the panel at the sharpest possible spatial frequency during motion. Slow speeds (0.25×) reveal inverse ghosting on IPS panels; fast speeds (2×, 4×) reveal trailing on VA and OLED panels with slow pixel response in specific grey-to-grey transitions.
For the nerds
Single-pixel horizontal line sweeping at speed multiplier set via paramB (MotionSpeedPreset: 0.25x, 0.5x, 1x, 2x, 4x). The 1-pixel width exposes panel response at maximum spatial frequency. Slow speeds (0.25x) reveal inverse ghosting on IPS panels with aggressive overdrive compensation: bright halos that precede or trail the line. Fast speeds (2x, 4x) reveal gray-to-gray response time on VA and OLED panels. Applies to SDR BT.709. Compare speeds to separate overdrive artifacts (worst at slow speeds) from raw response time (worst at fast speeds).